Lara Cabrera, Raul raul.lara@uam.es

Actividades

Evolving Matrix-Factorization-Based Collaborative Filtering Using Genetic Programming

  • Lara-Cabrera, Raul
  • Gonzalez-Prieto, Angel
  • Ortega, Fernando
  • Bobadilla, Jesus;

Applied Sciences-Basel - 1/1/2020

10.3390/app10020675 Ver en origen

  • ISSN 20763417

Deep matrix factorization approach for collaborative filtering recommender systems

  • Lara-Cabrera R., González-Prieto Á., Ortega F.

Applied Sciences-Basel - 1/7/2020

10.3390/app10144926 Ver en origen

  • ISSN 20763417

Linguistic analysis of pro-ISIS users on Twitter

  • Torregrosa J., Thorburn J., Lara-Cabrera R., Camacho D., Trujillo H.M.

Behavioral Sciences Of Terrorism And Political Aggression (p. 171-185) - 2/7/2020

10.1080/19434472.2019.1651751 Ver en origen

  • ISSN 19434472

CF4J 2.0: Adapting Collaborative Filtering for Java to new challenges of collaborative filtering based recommender systems

  • Ortega F
  • Mayor J
  • López-Fernández D
  • Lara-Cabrera R

Knowledge-Based Systems - 1/1/2021

10.1016/j.knosys.2020.106629 Ver en origen

  • ISSN 09507051

Deep learning feature selection to unhide demographic recommender systems factors

  • Bobadilla, J.
  • Gonzalez-Prieto, A.
  • Ortega, F.
  • Lara-Cabrera, R.;

Neural Computing & Applications (p. 7291-7308) - 1/1/2021

10.1007/s00521-020-05494-2 Ver en origen

  • ISSN 14333058

Providing reliability in recommender systems through Bernoulli Matrix Factorization

  • Ortega F
  • Lara-Cabrera R
  • González-Prieto Á
  • Bobadilla J

Information Sciences (p. 110-128) - 1/1/2021

10.1016/j.ins.2020.12.001 Ver en origen

  • ISSN 00200255

Deep learning approach to obtain collaborative filtering neighborhoods

  • Bobadilla, Jesus
  • Gonzalez-Prieto, Angel
  • Ortega, Fernando
  • Lara-Cabrera, Raul;

Neural Computing & Applications (p. 2939-2951) - 1/1/2022

10.1007/s00521-021-06493-7 Ver en origen

  • ISSN 14333058

Dirichlet Matrix Factorization: A Reliable Classification-Based Recommender System

  • Lara-Cabrera R
  • González Á
  • Ortega F
  • González-Prieto Á

Applied Sciences-Basel - 1/1/2022

10.3390/app12031223 Ver en origen

  • ISSN 20763417

Este/a investigador/a no tiene libros.

Este/a investigador/a no tiene capítulos de libro.

Procedural map generation for a RTS game

  • Lara-Cabrera R., Cotta C., Fernandez-Leiva A.

13th International Conference on Intelligent Games and Simulation, GAME-ON 2012 (p. 53-58) - 1/12/2012

  • iMarina

A procedural balanced map generator with self-adaptive complexity for the real-time strategy game planet wars

  • Lara-Cabrera R., Cotta C., Fernández-Leiva A.

14th Conference on Artificial Intelligence in Medicine, AIME 2013 (p. 274-283) - 1/1/2013

10.1007/978-3-642-37192-9-28 Ver en origen

  • ISSN 16113349

A review of computational intelligence in RTS games

  • Lara-Cabrera R., Cotta C., Fernandez-Leiva A.J.

Proceedings of the 2013 IEEE Symposium on Foundations of Computational Intelligence, FOCI 2013 - 2013 IEEE Symposium Series on Computational Intelligence, SSCI 2013 (p. 114-121) - 15/10/2013

10.1109/foci.2013.6602463 Ver en origen

Car setup optimization via evolutionary algorithms

  • Cotta, Carlos
  • Fernandez-Leiva, Antonio J.
  • Fuentes Sanchez, Alberto
  • Lara-Cabrera, Raul;

14th Conference on Artificial Intelligence in Medicine, AIME 2013 (p. 346-354) - 17/7/2013

10.1007/978-3-642-38682-4_37 Ver en origen

  • ISSN 16113349

Designing and evolving an unreal tournament™ 2004 expert bot

  • Mora, Antonio M.
  • Aisa, Francisco
  • Caballero, Ricardo
  • Garcia-Sanchez, Pablo
  • Julian Merelo, Juan
  • Castillo, Pedro A.
  • Lara-Cabrera, Raul;
... Ver más Contraer

14th Conference on Artificial Intelligence in Medicine, AIME 2013 (p. 312-323) - 17/7/2013

10.1007/978-3-642-38682-4_34 Ver en origen

  • ISSN 16113349

Using self-adaptive evolutionary algorithms to evolve dynamism-oriented maps for a real time strategy game

  • Lara-Cabrera R., Cotta C., Fernández-Leiva A.

14th Conference on Artificial Intelligence in Medicine, AIME 2013 (p. 256-263) - 1/1/2014

10.1007/978-3-662-43880-0_28 Ver en origen

  • ISSN 16113349

Automatic content generation for a new game based on the problem of three bodies

  • Alcoba A., Lara-Cabrera R., Fernández-Leiva A.

CEUR Workshop Proceedings (p. 199-210) - 1/1/2014

  • ISSN 16130073
  • iMarina

A self-adaptive evolutionary approach to the evolution of aesthetic maps for a RTS game

  • Lara-Cabrera R., Cotta C., Fernández-Leiva A.

Proceedings of the 2014 IEEE Congress on Evolutionary Computation, CEC 2014 (p. 298-304) - 16/9/2014

10.1109/cec.2014.6900562 Ver en origen

Game artificial intelligence: Challenges for the scientific community

  • Lara-Cabrera R., Nogueira-Collazo M., Cotta C., Fernández-Leiva A.

CEUR Workshop Proceedings (p. 1-12) - 1/1/2015

  • ISSN 16130073
  • iMarina

A spatially-structured PCG method for content diversity in a physics-based simulation game

  • Lara-Cabrera R., Gutierrez-Alcoba A., Fernández-Leiva A.

14th Conference on Artificial Intelligence in Medicine, AIME 2013 (p. 653-668) - 1/1/2016

10.1007/978-3-319-31204-0_42 Ver en origen

  • ISSN 16113349

Este/a investigador/a no tiene documentos de trabajo.

Este/a investigador/a no tiene informes técnicos.

Este/a investigador/a no tiene proyectos de investigación.

Este/a investigador/a no tiene tesis dirigidas.

Este/a investigador/a no tiene patentes o licencias de software.

Última actualización de los datos: 5/03/24 14:02